RealFeedApp beta

Our custom streaming engine ingests over one million messages per second

A company processing over one million messages per second built two custom streaming engines in Rust and Go. Parity tests demonstrated that bespoke implementations outperformed existing databases for high-throughput, low-latency data pipelines.

Field
tools and releases
What they did
A company built its own real-time streaming data engine using Rust and Go to handle over one million messages per second.
Why it matters
This enables them to process high-cardinality time series data with the necessary latency, throughput, and fault tolerance that off-the-shelf databases cannot provide.
#rust#go#streaming engine#database#llm

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